Shareen - Mapreture
Description
Lifespan
Height | Size
Racial magic
The Crystal
Mapreture Illness
Earthly Domain
Areas they frequent
Society
Alliance
Religion
Birth and naming
Coming of age
Marriage
Burial
Reproduction
Naming tradition
Script
Lifespan
Height | Size
Racial magic
The Crystal
Mapreture Illness
Earthly Domain
Areas they frequent
Society
Alliance
Religion
Birth and naming
Coming of age
Marriage
Burial
Reproduction
Naming tradition
Script
Description:
Pale, with drooping tapered or square'ish ears, with tails, and four fingers on each hands, mapretures are sometimes mistaken for Likan until you look closer. Their eyes usually sport pale colours, with a darker sclera. The irises have been known to glow on occasion, due to emotional agitation, or magic use. Their skin is pale, either with a pink, yellow, or peach undertone, and their hair colour is almost always black or dark brown. Hair can be sleek, wavy, curly. Tail fur is most often sleek.
Lifespan:
Female: Child: 0-10 | Adolescent: 10-25 | Adult: 25-60 | Old: 60-95 | Ancient: 95 - |
Male: Child: 0-11 | Adolescent: 11-30 | Adult: 30-60 | Old: 60-90 | Ancient: 90 - |
Height:
1,50m - 1,90m
Size: Medium
Pale, with drooping tapered or square'ish ears, with tails, and four fingers on each hands, mapretures are sometimes mistaken for Likan until you look closer. Their eyes usually sport pale colours, with a darker sclera. The irises have been known to glow on occasion, due to emotional agitation, or magic use. Their skin is pale, either with a pink, yellow, or peach undertone, and their hair colour is almost always black or dark brown. Hair can be sleek, wavy, curly. Tail fur is most often sleek.
Lifespan:
Female: Child: 0-10 | Adolescent: 10-25 | Adult: 25-60 | Old: 60-95 | Ancient: 95 - |
Male: Child: 0-11 | Adolescent: 11-30 | Adult: 30-60 | Old: 60-90 | Ancient: 90 - |
Height:
1,50m - 1,90m
Size: Medium
Racial Magic:
Mapretures possess native dark elemental magic. This magic rots and distorts elements around them. Mapretures are naturally stronger against the other elements, but offers no stronger resistance. Darkness is also twice as weak against Light magic. It plays its part in nature just like the other elements do, and while likans give it a bad reputation, dark magic is not inherently 'evil.'
Mapretures are able to learn other forms of magic, with the exception of Light magic, which is both painful to use for them, and harmful when used on them, leading to burns, blisters, and rashes.
The Crystal:
Each and every mapreture has a crystal visible on their chest. This glows when they use magic, or when they become overly agitated. It has dark 'veins' that come out from the crystal. Most men chose to have theirs visible, though women often hide theirs, keeping theirs secret. This is mostly due to old superstition, and not all young women follow this custom.
While black is the most common colour, there are more and more cases among young mapretures of dark coloured crystals, ranging from red, blue, green, purple, grey, and a murky yellow even. There are never any cases of brightly coloured crystals in mapretures.
The crystal is rumoured to be why they acquire the crystal cancer, though others believe its the constant exposure to murky aetherial substances in the caverns around them.
Mapreture Illness:
The Shareen mapretures were reverted from the shades of the same name on Helde Hiine, by the Zaevende. They attempted to repeat the creation of the likan, but the result wasn't able to be recreated, and their crystals are not only visible, but drains years of their naturally long lifespan.
Mapretures were shades that lived off of the souls and memories of anything capable of forming memories and at the same time inflicting them with Mapreture Disease. A disease which in the span of a month, would cause the victim to wither away, reducing them to a shade themselves. The other species of Shareen fear the mapreture, having no idea that they were reverted and that the disease was obliterated in the process.
As the shades, mapretures would have a heavier than usual gravity to them, and would phase through ordinary walls and floors. It was a common saying to "take the high ground, or they take your soul."
Mapreture shades are remembered on Shareen through fiction. Movies, books, comics, have them often portrayed as an almost unbeatable villain, though the authors also give sentience to an otherwise mindless and instinct-driven specter.
On Helde Hiine, mapreture shades took the form of whatever they were before they were infected. Shades can be as small as insects, or as large as the tallest land mammal, provided that their entire soul even could be devoured. Because of this, it's was sadly not uncommon for smaller animal shades to infest homes, and families needed to relocate due to this.
Mapretures possess native dark elemental magic. This magic rots and distorts elements around them. Mapretures are naturally stronger against the other elements, but offers no stronger resistance. Darkness is also twice as weak against Light magic. It plays its part in nature just like the other elements do, and while likans give it a bad reputation, dark magic is not inherently 'evil.'
Mapretures are able to learn other forms of magic, with the exception of Light magic, which is both painful to use for them, and harmful when used on them, leading to burns, blisters, and rashes.
The Crystal:
Each and every mapreture has a crystal visible on their chest. This glows when they use magic, or when they become overly agitated. It has dark 'veins' that come out from the crystal. Most men chose to have theirs visible, though women often hide theirs, keeping theirs secret. This is mostly due to old superstition, and not all young women follow this custom.
While black is the most common colour, there are more and more cases among young mapretures of dark coloured crystals, ranging from red, blue, green, purple, grey, and a murky yellow even. There are never any cases of brightly coloured crystals in mapretures.
The crystal is rumoured to be why they acquire the crystal cancer, though others believe its the constant exposure to murky aetherial substances in the caverns around them.
Mapreture Illness:
The Shareen mapretures were reverted from the shades of the same name on Helde Hiine, by the Zaevende. They attempted to repeat the creation of the likan, but the result wasn't able to be recreated, and their crystals are not only visible, but drains years of their naturally long lifespan.
Mapretures were shades that lived off of the souls and memories of anything capable of forming memories and at the same time inflicting them with Mapreture Disease. A disease which in the span of a month, would cause the victim to wither away, reducing them to a shade themselves. The other species of Shareen fear the mapreture, having no idea that they were reverted and that the disease was obliterated in the process.
As the shades, mapretures would have a heavier than usual gravity to them, and would phase through ordinary walls and floors. It was a common saying to "take the high ground, or they take your soul."
Mapreture shades are remembered on Shareen through fiction. Movies, books, comics, have them often portrayed as an almost unbeatable villain, though the authors also give sentience to an otherwise mindless and instinct-driven specter.
On Helde Hiine, mapreture shades took the form of whatever they were before they were infected. Shades can be as small as insects, or as large as the tallest land mammal, provided that their entire soul even could be devoured. Because of this, it's was sadly not uncommon for smaller animal shades to infest homes, and families needed to relocate due to this.
Earthly Domain:
Mapretures live on Shareen, or rather, below in the caverns below Dhem Gleh, the old decrepit citadel. One of the first rulers, after the citadel itself was created, grew mad, and ordered the entire population to begin digging to escape the "invaders" from the sky. No one is sure who they meant. The result was that they dug down, deep enough to find large deposits of crystals, which they use as light- and energy sources. Their world is dramatically smaller than that of any other species, and their shorter lifespan, along with the unfortunate disposition to contract the crystal cancer, aetherloma, the population rarely grows high enough to need to expand their current home.
The main cavern is like a tall bowl, with the crystal at the bottom, in the middle. Around the sides are platforms held up by pillars. The edges have walls or sturdy banisters. Needless to say, the higher up above the crystal the person lived, the less of its light would reach your platform. The poorest families live on the tallest, with a high mortality rate due to crime and poor diet options.
To further explain the city proper, with the different levels:
-The 9th is where the palace of the ruler is, and the large crystal stands, jutting out of the ground. it changes colours daily, but you have to pay attention to notice the change. the palace encircles the crystal, and they sort of think they own it. the city is carved out around it, into the walls, creating these shelves.
-The 9th and 8th level have secret passageways to the surface, where they can garden and maintain animals during the night. It's strictly forbidden to go up, so they do this secretly, and then pretend the crops and meat came from their own local stables and fields.
-The 8th level is the market place and where the other nobles live. Yes, they want immediate access to the markets. The higher levels do have markets, but not as grand as the 8th level market. Also, to pass from one level to the next, you have to go into the "walls" of the earth/rock, into these wide staircases. There are guard houses at every staircase, so no criminals or unwanted individuals can get to the bottom one. And jumping, even from the 8th level down to the 9th, will kill you, or break a lot of bones^^;
-The 7th level also has a market, and this is where the crafting and trader classes live. The ones who make a lot of valuable stuff! Their market is mostly for trading crafting material, goods, or services.
-The 6th level is where the middle class lives. there are crafters and traders here as well, but no market for it. By law, you have to use the 7th level market for this.
-The 5th level is also for the middle class, but sort of... lower middle class?
-The 4th is where the worker class, the lower class begins. These are people who make their keep by working in the mines, or doing labour that others dont want to. They have a market, but its only for food. Their food is pretty crap, since they get less crystal light to light onto their crops, and in turn, less feed for their animals, if they have any. Okay, from here, it just gets worse and worse.
-The 3rd level, has a lot of poor people, who mostly work the worst jobs, or take any job, just for food, or pay. They have a sort of perpetual "sun below horizon" light, which makes it hard to see as well.
A lot of people are are criminal, from stealing from others, doing the dirty works of others for pay, or sneaking into the mines, or up to the surface for things to sell.
-The 2nd level consists almost entirely of miners and their families. There are a lot of guards here, since these workers have the most (unsuccessful)revolts of the levels.
They're not allowed to leave either, since they're the "worker ants" of the society.
-After this is the 1st level. Barely anyone lives there. Mostly, it's a place for people who contracted the disease, or are considered too weak to work, so they leave them up there to die quietly. There is free passage in, but no passage back down. Guards will accept bribes though. Ironically, this is the level closest to the surface, but it's illegal to go there, and most of the people there are too feeble to try and get past the massive steel gates that guard the tunnel which lead them all down there to begin with.
Areas they frequent:
The mapretures named their new home Dhem Glem, which means "the forgotten." Their old home's name Dhem Gleh means "the hopeful." Mapretures are normally found in the former, but expeditions travel often up to harvest and work on food in their old home, to have enough food to go around.
Mapretures live on Shareen, or rather, below in the caverns below Dhem Gleh, the old decrepit citadel. One of the first rulers, after the citadel itself was created, grew mad, and ordered the entire population to begin digging to escape the "invaders" from the sky. No one is sure who they meant. The result was that they dug down, deep enough to find large deposits of crystals, which they use as light- and energy sources. Their world is dramatically smaller than that of any other species, and their shorter lifespan, along with the unfortunate disposition to contract the crystal cancer, aetherloma, the population rarely grows high enough to need to expand their current home.
The main cavern is like a tall bowl, with the crystal at the bottom, in the middle. Around the sides are platforms held up by pillars. The edges have walls or sturdy banisters. Needless to say, the higher up above the crystal the person lived, the less of its light would reach your platform. The poorest families live on the tallest, with a high mortality rate due to crime and poor diet options.
To further explain the city proper, with the different levels:
-The 9th is where the palace of the ruler is, and the large crystal stands, jutting out of the ground. it changes colours daily, but you have to pay attention to notice the change. the palace encircles the crystal, and they sort of think they own it. the city is carved out around it, into the walls, creating these shelves.
-The 9th and 8th level have secret passageways to the surface, where they can garden and maintain animals during the night. It's strictly forbidden to go up, so they do this secretly, and then pretend the crops and meat came from their own local stables and fields.
-The 8th level is the market place and where the other nobles live. Yes, they want immediate access to the markets. The higher levels do have markets, but not as grand as the 8th level market. Also, to pass from one level to the next, you have to go into the "walls" of the earth/rock, into these wide staircases. There are guard houses at every staircase, so no criminals or unwanted individuals can get to the bottom one. And jumping, even from the 8th level down to the 9th, will kill you, or break a lot of bones^^;
-The 7th level also has a market, and this is where the crafting and trader classes live. The ones who make a lot of valuable stuff! Their market is mostly for trading crafting material, goods, or services.
-The 6th level is where the middle class lives. there are crafters and traders here as well, but no market for it. By law, you have to use the 7th level market for this.
-The 5th level is also for the middle class, but sort of... lower middle class?
-The 4th is where the worker class, the lower class begins. These are people who make their keep by working in the mines, or doing labour that others dont want to. They have a market, but its only for food. Their food is pretty crap, since they get less crystal light to light onto their crops, and in turn, less feed for their animals, if they have any. Okay, from here, it just gets worse and worse.
-The 3rd level, has a lot of poor people, who mostly work the worst jobs, or take any job, just for food, or pay. They have a sort of perpetual "sun below horizon" light, which makes it hard to see as well.
A lot of people are are criminal, from stealing from others, doing the dirty works of others for pay, or sneaking into the mines, or up to the surface for things to sell.
-The 2nd level consists almost entirely of miners and their families. There are a lot of guards here, since these workers have the most (unsuccessful)revolts of the levels.
They're not allowed to leave either, since they're the "worker ants" of the society.
-After this is the 1st level. Barely anyone lives there. Mostly, it's a place for people who contracted the disease, or are considered too weak to work, so they leave them up there to die quietly. There is free passage in, but no passage back down. Guards will accept bribes though. Ironically, this is the level closest to the surface, but it's illegal to go there, and most of the people there are too feeble to try and get past the massive steel gates that guard the tunnel which lead them all down there to begin with.
Areas they frequent:
The mapretures named their new home Dhem Glem, which means "the forgotten." Their old home's name Dhem Gleh means "the hopeful." Mapretures are normally found in the former, but expeditions travel often up to harvest and work on food in their old home, to have enough food to go around.
Society:
Mapreture society is very hierarchical. The best place to live is in the light of their massive crystal, and obviously the highest ranked individuals live there. Markets exists on almost every platform(read Earthly Domain), but the passages between the platforms are guarded, and residents have to provide proof of identity to be allowed in to suitable platforms. Poor residents are almost never allowed to come further down than 4 platforms above the ground level.
Their diets consists on vegetables that can survive on crystal energy, and vegetation from the surface world, harvested in the dead of night. Due to the nightly excursions, distant mountain outposts placed by the likan and toimendos, often mistake the hooded figures ransacking the decrepit city's old gardens, as a sign that the malevolent shades from Helde Hiine is still a present threat.
If a mapreture were to venture out during strong direct sunlight, with no protection, not only would they have a hard time seeing, but they would develop severe sunburns within 30 minutes.
Mapretures are not aware of what they were prior to Shareen. None of them know about the Mapreture Disease, or what it did to people.
Mapreture society is very hierarchical. The best place to live is in the light of their massive crystal, and obviously the highest ranked individuals live there. Markets exists on almost every platform(read Earthly Domain), but the passages between the platforms are guarded, and residents have to provide proof of identity to be allowed in to suitable platforms. Poor residents are almost never allowed to come further down than 4 platforms above the ground level.
Their diets consists on vegetables that can survive on crystal energy, and vegetation from the surface world, harvested in the dead of night. Due to the nightly excursions, distant mountain outposts placed by the likan and toimendos, often mistake the hooded figures ransacking the decrepit city's old gardens, as a sign that the malevolent shades from Helde Hiine is still a present threat.
If a mapreture were to venture out during strong direct sunlight, with no protection, not only would they have a hard time seeing, but they would develop severe sunburns within 30 minutes.
Mapretures are not aware of what they were prior to Shareen. None of them know about the Mapreture Disease, or what it did to people.
Alliance:
The Mapreture know none others whom they trust to be their ally. Technically, Bansno is a likan, but many mapreture consider him one of them, due to his features. Therefore he's never scorned by them
The Mapreture know none others whom they trust to be their ally. Technically, Bansno is a likan, but many mapreture consider him one of them, due to his features. Therefore he's never scorned by them
Religion:
Most mapreture still subscribe to the delusions of the ancient ruler, in that its best to live underground in order to stay safe, and to wander within your own social circles.
Common rituals during the year is to re-enact the exodus from the surface, but forcing the poor or the working class to participate in a play. The actors are allowed good meals, so this is generally a welcome break, though most find it degrading as well, since most of the nobility don't pay attention, or loudly nitpick at the performance. None of the actors are actually taught how to act, so it's frustrating.
Some mapretures turn to Bansno, as he deals with death and escorting souls to Nananli. He has some shrines down in Dhem Glem, though none of his followers dare follow his advice to emigrate back to the surface.
Most mapreture still subscribe to the delusions of the ancient ruler, in that its best to live underground in order to stay safe, and to wander within your own social circles.
Common rituals during the year is to re-enact the exodus from the surface, but forcing the poor or the working class to participate in a play. The actors are allowed good meals, so this is generally a welcome break, though most find it degrading as well, since most of the nobility don't pay attention, or loudly nitpick at the performance. None of the actors are actually taught how to act, so it's frustrating.
Some mapretures turn to Bansno, as he deals with death and escorting souls to Nananli. He has some shrines down in Dhem Glem, though none of his followers dare follow his advice to emigrate back to the surface.
Birth and Naming:
If a poor family has a child, and the mother survives, its considered a true celebration. Medical assistance is not available to the upper platforms, with the exception of wise men and women. If the mother dies, a rot mage will come by to decay her discreetly and the crystal is given to the family, sometimes to the child as a memory of their mother.
For the lower level families, the higher they rank, the more medical attention they can get, and death is somewhat rarer. Therefore their celebration is of the child itself, rather than the mother's survival.
Children are named by their families, regardless of rank.
Coming of age:
This depends. If you're from a poor family, a small celebration in the home is held, perhaps with some fresh fruit, a rare commodity. However if you're of the higher ranked families, then you'll be celebrated with gifts- things you'll need as an adult. Sometimes a apartment, or home. The rich families own livestock even, so they're able to create desserts, and have meat in their diets. Music is often incorporated, and if your family is descendant from the old ruler, the other platforms will be forced to mark the occasion. At their own expense.
Marriage:
A couple lives together for a short amount of time to make sure they're compatible, before they agree to move together permanently. It can be either of them that owns the house they move into, as houses are passed down to children, regardless of their gender. The last name is usually from whomever owns the house.
Burial:
Mapretures have mages who come to homes and perform private rots, for a small fee. The crystal does not rot along with the corpse, and is usually kept as a memory of the deceased, on a private alter for the family. They know that Bansno takes the soul, and thus do not grieve for a long time, instead keep the crystals to remember the good times.
In the higher ranked families, the rot is still applied, but the crystals are kept in family tombs to honour the dead, as the lower level families are more likely to subscribe to the ancient ruler, rather than the more realistic explanation given by Bansno.
If a poor family has a child, and the mother survives, its considered a true celebration. Medical assistance is not available to the upper platforms, with the exception of wise men and women. If the mother dies, a rot mage will come by to decay her discreetly and the crystal is given to the family, sometimes to the child as a memory of their mother.
For the lower level families, the higher they rank, the more medical attention they can get, and death is somewhat rarer. Therefore their celebration is of the child itself, rather than the mother's survival.
Children are named by their families, regardless of rank.
Coming of age:
This depends. If you're from a poor family, a small celebration in the home is held, perhaps with some fresh fruit, a rare commodity. However if you're of the higher ranked families, then you'll be celebrated with gifts- things you'll need as an adult. Sometimes a apartment, or home. The rich families own livestock even, so they're able to create desserts, and have meat in their diets. Music is often incorporated, and if your family is descendant from the old ruler, the other platforms will be forced to mark the occasion. At their own expense.
Marriage:
A couple lives together for a short amount of time to make sure they're compatible, before they agree to move together permanently. It can be either of them that owns the house they move into, as houses are passed down to children, regardless of their gender. The last name is usually from whomever owns the house.
Burial:
Mapretures have mages who come to homes and perform private rots, for a small fee. The crystal does not rot along with the corpse, and is usually kept as a memory of the deceased, on a private alter for the family. They know that Bansno takes the soul, and thus do not grieve for a long time, instead keep the crystals to remember the good times.
In the higher ranked families, the rot is still applied, but the crystals are kept in family tombs to honour the dead, as the lower level families are more likely to subscribe to the ancient ruler, rather than the more realistic explanation given by Bansno.
Reproduction:
Mapreture reproduce by copulation between a man and a woman.
The woman carries the fetus for 6 months, and the birth is risky without an experienced helper.
Skin colour is always a pale pink or peach colour. Mapretures don't tan, they develop horrible sunburns and blisters.
Genes for black hair tends to be stronger than brown.
Certain eye colours are more likely to be passed on than others. Eye colours tend to be pale, rather than bright.
These colours being, with the highest on the list having the highest chance on passing on. Mapreture sclera are grey or dark grey.
-Amber
-Green
-Blue
-Turquoise
-Red
-Pink
-Yellow
Mapreture reproduce by copulation between a man and a woman.
The woman carries the fetus for 6 months, and the birth is risky without an experienced helper.
Skin colour is always a pale pink or peach colour. Mapretures don't tan, they develop horrible sunburns and blisters.
Genes for black hair tends to be stronger than brown.
Certain eye colours are more likely to be passed on than others. Eye colours tend to be pale, rather than bright.
These colours being, with the highest on the list having the highest chance on passing on. Mapreture sclera are grey or dark grey.
-Amber
-Green
-Blue
-Turquoise
-Red
-Pink
-Yellow
Naming traditions:
Mapretures sometimes carry pre or suffixes denoting the colour of their crystal. Increasingly more women also use this, to denote their colour, as a rebellious move against the stiff older norms.
Last names tend to be the house-owning parent's name, with "child" attached. This way, its possible to trace lineages by remembering your past family members, or staying in the same home for generations..
Red - Kev
Blue - Sika
Green - Oro
Yellow - Aks
Purple - Luo
Brown - Yfos
Grey - Hred
Black - Jas
Canon OC names:
Men: Asdar
Women: Kihbe, Tirne
Mapretures sometimes carry pre or suffixes denoting the colour of their crystal. Increasingly more women also use this, to denote their colour, as a rebellious move against the stiff older norms.
Last names tend to be the house-owning parent's name, with "child" attached. This way, its possible to trace lineages by remembering your past family members, or staying in the same home for generations..
Red - Kev
Blue - Sika
Green - Oro
Yellow - Aks
Purple - Luo
Brown - Yfos
Grey - Hred
Black - Jas
Canon OC names:
Men: Asdar
Women: Kihbe, Tirne
Names for men:
A) 1. Diz - Thoughtful 2. Asda - Pensive 3. Roor - Ornery 4. Fasji - Quick 5. Naite - Dismissive 6. Inuem - Sweet 7. Bekte - Hardy 8. Naa - Shy 9. Len - Rare 10. Gadeno -Cacophonous - B) 1. Ke - Mushroom 2. Ed - Rock 3. Ar - Root 4. Kao - Crystal 5. Pipi - Pebble 6. Kauro - Night 7. Kaniro - Star 8. Avu - Light 9. Uvu - Path 10. Saunn - River |
Names for women:
A) 1. Tir - Thoughtful 2. Toum - Pensive 3. Kren - Ornery 4. Sahs - Quick 5. Unahe - Dismissive 6. Awun - Sweet 7. Jotjo - Hardy 8. Kih - Shy 9. Yylaa - Rare 10. Takta - Cacophonous - B) 1. Be - Mushroom 2. Na - Rock 3. Ur - Root 4. Ka - Crystal 5. Ifi - Pebble 6. Kura - Night 7. Kiri - Star 8. Avi - Light 9. Ne - Path 10. Sju - River |
Script - in development.
The mapreture script was created by the higher social class, and only taught up to level 3 of the level. It's not necessary to know how to read or write to do one's job, on the levels above this.
The mapreture script was created by the higher social class, and only taught up to level 3 of the level. It's not necessary to know how to read or write to do one's job, on the levels above this.